Spongebob VR Project

a Spongebob VR experience created in Unreal Engine 5.

Created a Spongebob VR experience in Unreal Engine 5 with a team of 4 artists. I was responsible for the lighting, post-processing, animation state machines, rigging and the overall blueprinting of the project.

Proxy Pass
This week I worked on-

  • Enhancing the visual aesthetics of the scene through lighting and post-processing effects to give it a blue underwater ambience.
  • Rigging and creating the animation state machine for the SpongeBob hands.
  • Creating the animation state machine for the breaking animation of the SpongeBob hands.
  • Setting up trigger volumes to initiate the breaking animation of the SpongeBob hands.
  • Creating parent materials for the scene and props to make them modular.
  • Placing the navmesh for teleportation.

env light 1 env light 2
Environment Lighting


Rig
Rigged Spongebob hands

ABP 1 ABP 2
Animation Blueprint


break-trigger
Break Trigger


parent-material
Parent Material


Navmesh
Navmesh

Clean Pass
This week I worked on-

  • Fixing the physics collisions between objects.
  • Fixing the teleportation mechanic.
  • Doing a second pass on the lighting.
  • Implementing grabbing and snapping of props.


Teleportation
Fixing collision and teleprtation mechanic

clean light clean light
Second Lighting Pass

grab snap
Grab & Snap for Props

Environment Final Pass
This week I worked on-

  • Final pass on the lighting by simulating fake lighting using emissive materials.
  • A blueprint to open and close the cabinet.
  • Final pass on the animation blueprints to fix the hand breaking upon trigger.
  • Fixing the spatula grab pose using animation state machine.
  • Final pass on the modular parent material for the scene and props.

Final Lighting Final Lighting Final Lighting
Final Lighting Pass


door-open-close
Door Open & Close Blueprint

ABP Fin 1 ABP Fin 2
Final Pass - Animation Blueprint


spat-fix
Spatula Fix

Mat Fin 1 Mat Fin 2
Final Pass - Modular Parent Material

Character Final Pass
This week I worked on-

  • Animation blueprint of all the characters.
  • Animation state machine of all the characters.
  • Added behaviour to the sauce bottle.
  • Added audio triggers in the scene.
  • Worked on Fluid VFX which somehow didn’t work in VR.

Character ABP 1 Character ABP 2 Character ABP 3
Character Animation Blueprints & Animation State Machines

Audio Trigger 1 Audio Trigger 2
Audio Triggers

Fluid 1 Fluid 2 Fluid 3
Fluid VFX
C#, HLSL, Unity, VR, Game Design