Hypercasual Games

Hypercasual Games and Prototypes I've worked upon.

Jelly Cleaner

Metrics

CPI : $0.28
D1 : 12%
Usage 24h : 00:42

My Responsibilities:

- Led a team of two and looked after game mechanics, lighting and the overall production of the game and CPI video.
- Wrote Jelly physics algorithms that’s performant over mobile devices using spring joints.
- Wrote a shader for Jelly leveraging the use of perlin noise and sine functions.

Dodge Master

Metrics

CPI : $0.59
Usage 24h : 01:13

My Responsibilities:

- Led a team of three and looked after game mechanics, lighting and the overall production of the game and CPI video.
- Wrote time control and bullet-time destruction mechanic.

Body Adjustment ASMR

Metrics

CPI : $0.76

My Responsibilities:

- Led a team of three and looked after game mechanics, lighting and the overall production of the game and CPI video.
- Wrote skinned mesh deformation and reformation algorithm.
- Developed a mesh outline tool that’s performant on mobile devices

Shoot The Numbers

Metrics

CPI : $1.48

My Responsibilities:

- Led a team of four and looked after game mechanics, lighting and the overall production of the game and CPI video.
- Wrote pathfinding algorithms instead of using Navmesh to increase performance on mobile devices.
- Wrote a shader that supports both transparency and interpolation between two colours.

- Wrote swerve mechanics and mechanics for algebraic gates trending in hypercasual games back then.

Human Canon

Metrics

CPI : $2.36

My Responsibilities:

- Led a team of three and looked after game mechanics, lighting and the overall production of the game and CPI video.
- Worte ragdoll crowd control mechanics.
- Wrote canon projectile mechanics.

- Wrote a low poly water shader.
- Optimized clouds by using raymarched clouds from the raymarching engine I developed instead of particle based clouds.

Hoof Cleaning ASMR

Metrics

CPI : $0.89

My Responsibilities:

- Led a team of two and looked after game mechanics, lighting and the overall production of the game and CPI video.
- Wrote texture masking algorithm to erase / paint textures over meshes.

Faster Than Light Hypercasual

Metrics

CPI : $0.58

My Responsibilities:

- Led a team of three and looked after game mechanics, lighting & shaders, UI design, sound design, and the overall production of the game.
- Won the JAMBOOST game jam hosted by Chartboost and a prize of 1000$.
- Optimized indoor lighting on mobile platform using baked lighting.
- Programmed every mechanic & enemy AI of the game.

Game Pitches

I have conceptualized and presented these hypercasual game pitches.


C#, HLSL, Unity, Game Design