Gamejam Entries

My participation in various gamejams.

Two Opposites


Brackeys Gamejam 2021.1

  • Total Particpants: 10000+
  • My Rank: 22 (Innovation), 44 (Game Design), 71 (Overall)

About the game:

  • Two opposites is a game about the journey of two opposites (characters with mirrored controls) separated by a mirror.
  • Players need to solve puzzles to escape the mirror world and finally meet each other. However, the challenge lies in the fact that they can only solve these puzzles together.

My Responsibilities:

  • Led a team of three and looked after game mechanics, lighting & shaders, UI design, sound design, and the overall production of the game. Made within a week
  • Programmed every mechanic of the game which included, but not limited to mirror movement, multiple camera setup, etc.
  • Formulated and developed a 2D Lighting System in C# for Unity using raycasts and Unity started official support for it in a later update.

Faster Than Light?


Brackeys Gamejam 2020.2

  • Total Particpants: 9000+
  • My Rank: 71 (Audio), 132 (Overall)
  • Popularity Rank: 3rd

About the game:

  • To ‘REWIND’ the time one has to achieve the speed of light. Can you?
  • Corona has taken over the world. Vaccines have failed to stop it. Scientists have figured out that the only option left is to travel back in time and stop the root cause of the virus. To ‘REWIND’ the time one has to achieve the speed of light. Can you? 5/5 people who play-tested it couldn’t do so :P

My Responsibilities:

  • Led a team of three and looked after game mechanics, lighting & shaders, UI design, sound design, and the overall production of the game. Made within a week
  • Programmed every mechanic & enemy AI of the game.
  • Developed player physics in 48 hours, allowing for timescale-independent movement in space, timescale manipulation, & bullet-time mechanics.

ARE YA WINNING, SON?


Brackeys Gamejam 2020.2

  • Total Particpants: 20000+
  • My Rank: 223 (Presentation), 725 (Overall)

About the game:

  • A game in which the AI won’t let you win!
  • The A.I. of this game has taken over and the game is OUT OF your CONTROL and he challenges that he won’t let you win.

My Responsibilities:

  • Led a team of three and looked after game mechanics, lighting & shaders, UI design, sound design, and the overall production of the game. Made within a week
  • Became proficient in generating ideas & quickly prototyping them in Unity.
  • Developed shaders & implemented post-processing effects to create a CRT TV aesthetic, gaining technical expertise in implementing visual effects.

Faster Than Light Hypercasual

JAMBOOST Gamejam

Total Particpants: 305
My Rank: 1
Prize Won: 1000$


My Responsibilities:

- Led a team of three and looked after game mechanics, lighting & shaders, UI design, sound design, and the overall production of the game.
- Achieved a CPI of $0.58.
- Optimized indoor lighting on mobile platform using baked lighting.
- Programmed every mechanic & enemy AI of the game.

Doge To The Moon

Opera GX Gamejam

Total Particpants: 5000+

My Responsibilities:

- Led a team of two and looked after game mechanics, UI design, sound design, and the overall production of the game.
- Learnt and developed in over the weekend in GameMaker.

C#, HLSL, Unity, GameMaker, GameJam, Game Design